Avorion turret factory. If your not already a part of the Avorion discord I. Avorion turret factory

 
 If your not already a part of the Avorion discord IAvorion turret factory 1 million) dps

x’s “All Turrets Independent”, this mod makes it so all of the base game's system upgrade modules and captains that give turret slots also give an equal number of auto-turret slots. Blueprint tech level problems. Author: Alopix. If size is more important, maybe consider heading out to the edge of the avorion tier. As an idea for the bug posted by devious, i would like to see built time added to turrets being built at turret factory's, as it would counter the entire problem of quickly crafting dozens and dozens of turrets and selling them for a lot of money. When building an unarmed turret at a turret factory, with the rarity type of "Exceptional" building the turret would not produce a turret matching the turret tooltip shown in the turret factory ui. Avorion turret turn speed is SLOW, and they only fire when they are. While raiding (95% afk) get me 3 billions in approximately the same time, plus I don't sell the non. Posted on August 11, 2022. It will increase the tech level to the stations tech level location. Crafting turrets is most useful in Ogorion-Avorion regions. Yes. " Well this is a problem---that factory has zero controls about whether or not you can sell. Chainguns at least from my experience have been the worse. hansjsand • 1 yr. It doesn't seem to be listed within any of the station founding tabs insofar as I've tested, but I also could've missed it somehow. In Beta 2. I can't even select my mining or double chainguns. The trade menu needs to be. Tried to find rockets, no luck. 0 unless otherwise noted. Towing ships at Reconstruction Site is now free . So yeah, until you decide which kind of turret you like for your playstyle, sort by DPS/slot and use whatever has the most dakka. Once I got the materials, I couldn't find it again. A turret factory supply chain setup like this greatly increases your potential power, as you can now produce ample turrets for multiple ships of a high quality without having to manually gather and. Go to avorion r/avorion •. If it breaks i cant fix it. As for the lack of guides, this is a big game with a small community. Telsa and Lightning cannon best DPS/Slot reduced to 20% of patch 2. I pick a friendly system with a shipyard and an equipment factory. 1 r11626 Can't adjust amount of components in turret factory. I did find one turret factory in my previous game that had avorion turrets but it wasn't blessed by the RNG, just a couple sectors further there was an ogonite factory that made turrets with like 4X the DPS for cheaper. Turret factories also can craft by their own blueprints, and they come in all types accessible in the region a Turret Factory is located in. Once you put it in station mode again, the turret blueprints will be adjusted to its new position (and likely become ogonite level turrets). . Higher tech level = more crew = bigger size of the turret. Discord. Just make sure your turret factory is always escorted as you move it around. These are the powerhouse of an effective alliance (or will be if high-volume pvp ever really gets off the ground). Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Posted on August 11, 2022. Go to avorion r/avorion. As far as mining avorion, you should be able to find an ogonite turret at a turret factory within the barrier. Should be compatible with 0. 000. Unfortunately, yes. I was fortunate enough to find R-mining lasers with decent stats that only required 1 slot. I thought that was a pretty neat idea, so upon. Posted January 6, 2017. Repairing at Repair Docks at Reconstruction Site is now free . Burnthalo. ago. May 7, 2017 @ 9:32pm. -Needs to cost a comparible amount as gathering parts to assemble turrets, and substantially more to reverse engineer an Exotic or Legendary item. Zinc Mine. Energy Inverters may be found here: Energy Inverter Factory; Trading Post; and. If you're using version 0. I go for Lightning/Railgun Hybrids with 2 or so plasma. 002 OBSOLETE Turret Factories have several problems related to crafting, this mod/fix only fixes three of those: -Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed) -Tesla Gun is not on the list (even though its variables a. You can turn any turret you own into a blueprint as long as the factory has the required tech level for it. 17. A legendary turret gives you 35 points to distribute, and it's 5 less points for each decreasing level of rarity. There does seem to be a cap to where tech level actually increases stats, looks to be in the general vicinity of 50. The best electric is 1k DPS/Slot and the best plasma is 1. The Factory randomly generate Turrets. If I remember correctly, yes it will change but so will the items you can build in it. it’s progressively more earnings for each tier of factory that is owned. I can't even select my mining or double chainguns. Pirates come in, get shot by my patrols and i get. 5s Cooling Time 5. While the 2 AI´s are pretty similar when fighting them (exept the betther stats of the Brother) one change is, that every time a piece falls off. Unarmed turrets are used to harvest resources, and can sometimes. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. By your own admission the difference between a fighter from random turret drop and a fighter from turret factory is roughly 3 times increase. I noticed the seed didn't change, and I wondered why that was. this gets real expensive real quick however so plan on having 20-50million cash on hand and a smuggler / trader to pick up components. Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies. 1km. This mod allows you to modify the seed of turret factories. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Similarly, at the same factory, a Pulse Cannon goes from 723 DPS to 5,129 DPS. 1. That said Coaxial anything goes in the trash for for me. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. That coal is now worth 1c+ some modifier. Build a turret factory that is light enough to move probably just living off of salvage my fleet has made. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. Your sector will get attacked, but that far out, a couple of small defense ships can handle any pirates/xsoltan. 2 - own and alliance stations will show all possible turret tiers regardless of relations - lowered blueprint cost from 2x to 1. Fighters are small, maneuverable, but relatively slow craft which provide a variety of roles to your fleet in Avorion. You'll just have to find new turrets close to. I am planning to make mod wich allows construction of the fighter on the station wich looks like turret factory. No, not really. The actual pew-pew component of the turret remains unchanged. You have 5 slots. . For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. b) Build a Turret Factory myself and order it to restock from NPCs (again if it's possible) and forget about the chains, just focus on the end product. The above being said, I think the 'holy grail' of Avorion weapons is an antimatter pulse cannon. This station produces rockets, which are used in the production of weapons. Before that, they go 'straight' away from the launcher. Turret Factory - General Discussion - Avorion Forums Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and. Followers 0. Also worth mentioning, all the turrets I have seen so far with this problem came from drops and were not crafted in a turret factory. Most of them you sell for credits, the ones under about $20K value you scrap for parts. They divide into two categories: armed turrets and unarmed turrets. Mightyrick1. Fighter Factories are Factories that can be used to create your own Fighters. ATM, i have no reason to farm purple or red weapons, becuase, i know that i can just craft better at an avorion turret factory, or even xanion if i want. For this moment I've spend like 500 mil on rerolling turrets to check better results. Avorion > General Discussions > Topic Details. I appreciate the response. Posted September 29, 2018. Avorion > General Discussions > Topic Details. Shows potential profit (per-cycle) of the factory. . Idea 1 -> Turret factories add a harvest feature for the owner of the factory that sends shuttles to collect materials for the turret they are wanting to produce, even if the shuttle has to purchase from a non-player source, as long as it is in the same sector and the shuttle can buy it. This means that you'll probably want to find a turret factory as close to the centre of the galaxy as you can get, but you still need to check. The problem is that I don't have any better turret blueprints, and the turret factory output seems to go only so far. Brewery. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. 2. < > Showing 1-7 of 7 comments . ToDo. Compatible with vanilla and DLC turrets and fighters as of v2. notice: Playing with Steam off-line mode may lead to negative. Detailed Turret Tooltips - v0. To accommodate that many new options, instead of hauling crafting goods everywhere to build a turret, you can just buy a blueprint right away. The material and tech level only depends on the distance to the core. One thing that should make your search for OP turrets a lot easier is knowing that turret cost at a turret factory scales off DPS, so the more expensive a turret is to make, the higher its damage will be. 1 r11626 Can't adjust amount of components in turret factory. There have been countless threads about this. Shasvre. For finished products like turrets it affects the material they're made of. Unfortunately, yes. I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. 0. Brewery. Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. Turret Factories. So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. 1) Drag the turret you want to upgrade to the big box. ago by Subject_Rip993 View community ranking In the Top 5% of largest communities on Reddit Best turret factory blueprints So I am looking for best turrets that I could destroy for a blueprint and make production line at tech 50 turret factory. the Avorion developers ( u/koonschi and team) have implemented a system in Avorion called the passive cycle. 0 unless otherwise noted. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. If you do this - check out different factories shop around as they all have different stats. 0. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. But if I'm wrong and you want them to stay, I would highly advise changing the Turret Factories in the 4 Most center Galaxy Zones become capable of churning out Blueprints for Level 52 turrets. sombieHunter Sep 17, 2017 @ 7:01pm ディープ、私はAvorionが提供するものの. steam\steamapps\common\Avorion\data\scripts\lib It's recommended to backup original files before using this one. But before you can get everything you need for all the turrets, an update resets all the turret factories and that turret is now lost forever. after around 26 min the Fighter is build Situation one I Start a mining order, Fighter Start and disappear Situation two I put t. The increased tech level is what matters the most. Hier sind Schiffe der Star Wars - Serien für das Spiel Avorion enthalten, die mir gefallen. how to use the turret factory in Avorion. This station's profitability is an average of 3,215 credits per cycle. Otherwise i just sector hop to places with Turret Factories and Trading Posts, becasuse they have a chance to have the item in stock. Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. Elongated Turret Sorting. I think the only hard part about insane is immune ships. It is found in an undiscovered sector like a turret factory. Therefore I used ressources of the mod Turret Factory Seed Entry by Alopix and versi. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. g. You can certainly set up all the factory chains that you need to supply materials, but that's a huge undertaking. -50% is a bit nicer, but a little less like -40% would surely be more attractive. Double Bolter Turret Exceptional Tech 36 Material Xanion DPS 1662. I pick a friendly system with a shipyard and an equipment factory. Turret factories are found all over the galaxy. They do close to same-tier weapons. So you basically will be cannibalizing other turrets to upgrade an existing turret. COMPATIBLE WITH: - vanilla turret factory blueprinting. I had that happen once. Practically finding 50-60 of these stations is unreasonable at best. " the replicator window should show up. Today I was playing around with a turret factory. Note I re-rolled my tech 37 turret factory over 40 times. With 6 automatic cannons, this is a good starter ship for Avorion 2. I would personally prefer them to duplicate your existing turrets at the cost of resources instead of trading goods[glow=red,2,300](Not up to date. ReD2222 [Poor quality user] Nov 1, 2022 @ 8:34am. The following turret requires this product during the. -All Turret Factories to craft any blueprint, whatever their tech level. 15. lua script for a good example. Profit is simply impossible in the span of a human lifetime. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. 0 ready)-----there are 2 types of stations which are interesting for a player and another type that is basically just cosmetic with no real purpose. It does not mean it will roll a good weapon. They all dropped from level 33 to level 27. Subscribe to downloadDetailed Turret Tooltips. For each factory size, the factory can store more goods either finished or raw materials and have more production channels. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. Complete list of all other factories that would be needed to create the input commodities for that factory. TIP: consider building a bunch of stations to produce the turret parts you need in a sector that's far from the core, around the end of a long-jump wormhole. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. I see Military Outposts are buying them so they should be present. Even if the parts are valued at +50% locally. 2 Hotfixes 2022-08-05 - added fix to allow turret factory to again build exotic and legendary turrets Version 1. So you basically will be cannibalizing other turrets to upgrade an existing turret. Extended Turret Factory This mod allows you to modify the seed of turret factories. - select a target. Costs anywhere from 40mil to 80mil per turret. e. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. At the creation of a turrets factory it will get a seed. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. -All Turret Factories to transform a turret into a blueprint. fractalgem Feb 20, 2017 @ 2:29pm. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. Once I hit a certain point, usually Trinium, I never equip a. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. A couple of questions about turrets, in general: 1. Don't make research a blanket item "engine research". Try to. Usage. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. It is selling goods needed for the assembly of. Do this whenever you jump around with a trading chip and preferably from the beginning of the save. Turret building dialog says you need 'Targeting Systems' to build auto-aiming turrets but I can't find any place to procure them. With a little luck at seed rolls you can get weapons with incredible dps. The level of a turret factory determines the level of the turrets it builds. IIRC certain weapons can't drop under a certain level. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. Go To Suggestion Listing. However, you are correct, because just a little while ago, I did find a turret factory for bolter. Then I find a turret factory and make some good turrets before returning to fight him with ease. 3) Use Research stations. This way you can change the stats of built turrets. Mar 27, 2020 @ 9:19am Nope no Scrapyard in the. According to game. I am still testing things with the stations in-game and will update this even more as it progresses. where Nb is the number of barrels (i. - update to Avorion 2. (I should also mention that what ever turret you put in, is what turret will be made to go with the fighter. I think "importance" refers to how necessary the goods are to production and the overall economy. Their tech level doesn't mean anything other than as a barrier to the TL of the turret you want to use to make a fighter. Don't build right at 0,0 though, that's a special sector. Same. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. As soon as I dock the smaller ships (currently 2) to my main ship I get the message "Not enough turret slots for all turrets" and although my main ship. This mod will currently result in overpowered weapon factories. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. For stats / types of turrets you build them from the turret factory still. Its from an Oganite factory (tech level 45) So far I have only seen Cannons and Railguns at 5 slots from turret factories. 3. Usage. I understand there also to be a randomness component to turret factories as well. Avorion - Red, (Can only be found in the core) An iron asteroid. ago. Subscribe to download. ago. 1. Greets, while playing i encountered the following: I manufactured some Turret Factory Stations (12) and deployed them in the system. Started in sector A; factory had stats A Moved factory to B - stats changed to B DId this a few times to new sectors; new stats appeared as expected in sectors, C D and E. Acquiring a maxed out Exceptional Raw Mining Turret from a Turret Factory, or even just 2-4 to speed up the process, and having a matching mining system upgrade which can show you the "hidden" asteroids too, can easily net you sometimes even upwards of hundreds of thousands of raw ore from just 1 ore type from just mining out 1. Modifies a two (very important) functions regarding turret generation so that exotic and legendary rarity turret blueprints are present. But it is safe to install it on server-side. In this table (trade list) are listed all trade goods of Avorion with their associated stations, where them can be sold or bought. I recently built a Computer Parts Factory, which is basically a superset of the Processor factory, since it makes those, displays, and targeting cards. Avorion Guide on Turrets , Current, Guide, Turrets, Turret Factories. Avorion Building Knowledge: 15 Subsystems Slots How to obtain: Search for Containers, Kill Pirates, Sell Avorion Ores to a Merchant Ship. Once you get to a fighter factory you can pair that fighter skin with a turret to create an actual fighter. More sharing options. . It's best to set them up as close to the core as possible, to increase the chance that you'll get better quality turrets out of them. Had to spam the button a few times, and then it engaged. There does seem to be a cap to where tech level actually increases stats, looks to be in the general vicinity of 50. I took a recent game to test out turret factory changes. Go to avorion r/avorion •. )Set them in groups so you can toggle them off when your battery is dipping. This takes some pre-exploring beforehand. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. The turret factory is the place where you’ll be able to manufacture your own turrets. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. So if you get a turret thats synced, and has x2 projectiles and 2 barrels. 1Did some testing and experimenting and found some interesting results. Description. Its DPS/slot. You need an auto slot per turret slot eg if your turret requires 3 turret slots to equip, you also need 3 auto-turret slots to assign them auto. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. updated for 2. Thanks mate. It only takes a blueprint and a metric ton of resources per. Ive tried the turret factory and they arent any better than drops. 98 million Blueprint -> Avorion fighter R-mining cost 11k AvorionAvorion: Console Commands; Avorion Turret Crafting Guide. 3 Destruction 16. Avorion > General Discussions > Topic Details. (Thanks, Squirt and Almighty_Hood!)Avorion. Fighter specific. how to use the turret factory in Avorion. only turrets are allowed. Marc. Good relationship with factory faction. this is a really quick, up to date guide on how turret factories work and how to build y. Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avorion. Open the saved turret plans/designs menu (and leave it open) Press Shift-T again to exit turret design mode (save menu is still open) Select turret base (s) Apply saved design of choice. I recommend you find a turret factory and make your own turrets. Starting from version 1. Mar 27, 2020 @ 5:35am Build your owen scrapyard. 16 Continuous Shots 72 Time Until Overheated 13. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. Rocket There are no factories that use rockets as an ingredient. Weapon Engineering is an exciting new turret editor for Avorion. " Well this is a problem---that factory has zero controls about whether or. You should only scrap turrets if you need the parts to build a custom turret, and your only source is a Turret Supply factory marking up prices by 300%. In Work Credits: 664. It can be approximated using this linear function: TECH LEVEL = -0,104 * Radial Distance + 51,84 The tech level needs to be rounded accordingly to match the in-game tech level. I've been randomly jumping around the barrier when I stumbled upon some bandits. Coaxial 'seeker' launchers (any seekers, honestly) will lock in on your target after the first second. So I noticed the Turret Seed Mod is out of date (tried to run it myself) and decided to patch it up. You'll just have to find new turrets close to. You can chose the used seed, like you do at the shipyard, to build a turret. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Join the Avorion Discord! Connect with other passionate players and talk about the latest news. These weapons receive massive amounts of bonus damage (20x base dps) to stone to aid in the mining process. 912 Nanoit: 22. So getting 30 DPS for the cost of 15. #7. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. though this. Avorion. 023. Go to equipment dock to compare cost of parts and turret cost to sell price. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. The arrows points to this stations production capacity of 22k. When you "rebuild" the station in another sector, you will get "new" turrets. Steam Workshop: Avorion. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. You can also build an own turret factory. 2) Equipment Docks refresh their inventory every time to load back into the sector they reside in (or exit game and reload). And if you use pair it with 10k per slot plasma lightning turret with 3x shield damage multiplier (half - bolter, half - lightning): 50s + 50s = 100s. Only the high rarity turrets can't be built. Found a tech 35 turret factory outside of the center. DivineEvil suggested something way better down there!)[/glow], but with this poll,. Tesla turrets are reduced in damage at Tech 37. I had an exceptional avorion railgun with 51 tech level which dealt 82k hull dps/slot. ) 30. 2 - 2. g. Building multiple turret factory is no longer necessary. 2 Crosshairs 16. Originally posted by BlackD: hold shift to move youre mouse, click on the turret (above youre energy-bar) and set it to automtic. Alternate Fighter blueprint. 1) Drag the turret you want to upgrade to the big box. You can chose the used seed, like you do at the shipyard, to build a turret. steamsteamappscommonAvoriondatascriptslib It's recommended to backup original files before using this one. " Well this is a problem---that factory has zero controls about whether or not you can sell. 2. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. Once you have a good turret instead of equipping it you should look into mass producing it at a turret factory where you can convert it into a blueprint. You first have to get all the parts to make all the turrets you need. This is somewhat misleading. There are far far easier ways to make money and Avorion industry implementation is half-baked at this stage. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. Avorion > Guides > Keptora's Guides. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. DivineEvil. you can 1. , if all the input turrets were IT, the result will. Top 4% Rank by size. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. ClayMonkey71 • 3 yr. It absolutely shreds. Also included are general. 18. I wanted to make a blueprint of it, visited 5 factories ( 4. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. For example have one specialised in railguns, soi it cna make both the coaxial version and normal version of it. With this tool, players can create and customize their own turrets to use in battles! Download Mod.